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hey, johndaigle123 is this what you are talking about Drifting (motorsport) From Wikipedia, the free encyclopedia Jump to: navigation, search This article or section may contain original research or unverified claims. Please improve the article by adding references. See the talk page for details. (March 2008) This article needs additional citations for verification. Please help improve this article by adding reliable references. Unsourced material may be challenged and removed. (March 2008) A Toyota Supra in drifting exhibition in Atlanta in 2005. Drifting (ććŖććčµ°č”, dorifuto sÅ kÅ ?) refers to a driving technique and to a motor sport involving the use of the technique of turning your car sideways. A car is said to be drifting when the rear slip angle is greater than the front slip angle, and the front wheels are pointing in the opposite direction to the turn (e.g. car is turning left, wheels are pointed right or vice versa), and the driver is controlling these factors. As a motor sport drifting is constantly gaining in popularity, now with professional competitions across the globe. Contents 1 History 1.1 Present day 2 Drift competition 3 Cars 4 Techniques for inducing drift 4.1 Beginner techniques 4.1.1 Hand-brake drift 4.1.2 Power oversteer or Powerslide 4.1.3 Shift lock (compression slide) 4.1.4 Clutch Kick 4.2 Weight transition techniques 4.2.1 Braking drift 4.2.2 Inertia (Feint) drift or Scandinavian flick 4.2.3 Kansei, Lift off, or Taking In 4.3 Other techniques 4.3.1 Dirt drop 4.3.2 Choku-Dori/Manji (Pendulum) 5 Drift tuning 5.1 Drive train 5.2 Suspension 5.3 Cockpit 5.4 Engine 5.5 Steering 5.6 Body 5.7 Tires 6 Drifting in popular culture 6.1 Anime and Manga 6.2 Videos 6.3 Video games 6.4 Television 6.5 Movies 6.6 R/C drifting 7 References [edit] History This section does not cite any references or sources. (March 2008) Please improve this section by adding citations to reliable sources. Unverifiable material may be challenged and removed. For years drivers have intentionally used oversteer in motorsports such as dirt track racing, motorcycle speedway, and rallying. Early Grand Prix drivers such as Tazio Nuvolari also used an at-the-limit form of driving called the four-wheel drift. It has also featured prominently in stunt driving and other forms of exhibition. Modern drifting started out as a racing technique popular in the All Japan Touring Car Championship races over 30 years ago. Motorcycling legend turned driver, Kunimitsu Takahashi, was the foremost creator of drifting techniques in the 1970s. He was famous for hitting the apex (the point where the car is closest to the inside of a turn) at high speed and then drifting through the corner, preserving a high exit speed. This earned him several championships and a legion of fans who enjoyed the spectacle of burning tires. The bias ply racing tires of the 1960s-1980s lent themselves to driving _style_s with a high slip angle. As professional racers in Japan drove this way, so did the street racers. A street racer named Keiichi Tsuchiya became particularly interested by Takahashi's drift techniques. Tsuchiya began practicing his drifting skills on the mountain roads of Japan, and quickly gained a reputation amongst the racing crowd. In 1977, several popular car magazines and tuning garages agreed to produce a video of Tsuchiya's drifting skills. The video, known as Pluspy, became a hit and inspired many of the professional drifting drivers on the circuits today. In 1988, alongside Option magazine founder and chief editor Daijiro Inada, he would help to organize one of the first events specifically for drifting. He also drifted every turn in Tsukuba Circuit in Japan. One of the earliest recorded drift events outside Japan was in 1996, held at Willow Springs Raceway in Willow Springs, California hosted by the Japanese drifting magazine and organisation Option. Inada, the NHRA Funny Car drag racer Kenji Okazaki and Dorikin, who also gave demonstrations in a Nissan 180SX that the magazine brought over from Japan, judged the event with Rhys Millen and Bryan Norris being two of the entrants. [1] Drifting has since exploded into a massively popular form of motorsport in North America, Australasia, and Europe. One of the first drifting competitions in Europe was hosted in 2002 by the OPT drift club at Turweston, run by a tuning business called Option Motorsport. The club held a championship called D1UK, then later became the Autoglym Drift Championship. For legal reasons, the business was forced to drop the Option and D1 name. The club has since been absorbed into the D1 franchise as a national series. [edit] Present day Drifting has evolved into a competitive sport where drivers compete in rear wheel drive cars to earn points from judges _base_d on various factors. At the top levels of competition, especially the D1 Grand Prix from Japan and others in Malaysia, Australia, Canada, the Republic of Ireland, the United Kingdom, Formula-D in the United States, and New Zealand, these drivers are able to keep their cars sliding for extended periods of time, often through several turns. Drifting is not recognized as a professional form of motorsport by the FIA (FĆ©dĆ©ration Internationale de l'Automobile), the motorsports governing body.[2] Amateur drifting on public roads is a significant problem in Saudi Arabia.[3] [edit] Drift competition Drifting competitions are judged _base_d on line, angle, speed, and show factor. Line involves taking the correct line, which is usually announced beforehand by judges. The show factor is _base_d on multiple things, such as the amount of smoke, how close the car is to the wall, and the crowd's reaction. Angle is the angle of a car in a drift, Speed is the speed entering a turn, the speed through a turn, and the speed exiting the turn; faster is better. Team Drift Competition in Melbourne, Australia. The judging takes place on just a small part of the circuit, a few _link_ing corners that provide good viewing, and opportunities for drifting. The rest of the circuit is irrelevant, except as it pertains to controlling the temperature of the tires and setting the car up for the first judged corner. In the tandem passes, the lead driver often feints his or her entry to the first corner to upset the chase driver. There are typically two sessions, a qualifying/practice session, and a final session. In the qualifying sessions, referred as Tansou (speed run), drifters get individual passes in front of judges (who may or may not be the final judges) to try and make the final 16. This is often on the day preceding the final. The finals are tandem passes, referred as Tsuiso (chase attack). Drivers are paired off, and each heat comprises two passes, with each driver taking a turn to lead. The best of the 8 heats go to the next 4, to the next 2, to the final. The passes are judged as explained above, however there are some provisos such as: Overtaking the lead car under drift conditions almost always wins that pass. Overtaking the lead car under grip conditions automatically forfeits that pass. Spinning forfeits that pass, unless the other driver also spins. Increasing the lead under drift conditions helps to win that pass. Maintaining a close gap while chasing under drift conditions helps to win that pass. Points are awarded for each pass, and usually one driver prevails. Sometimes the judges cannot agree, or cannot decide, or a crowd vocally disagrees with the judge's decision. In such cases more passes may be run until a winner is produced. Sometimes mechanical failure determines the battle's outcome, either during or preceding a heat. If a car cannot enter a tandem battle, the remaining entrant (who automatically advances) will give a solo demonstration pass. In the event of apparently close or tied runs, crowds often demonstrate their desire for another run with chants of 'one more time'.[4] There is some regional variation, for example in Australia, the chase car is judged on how accurately it mimics the drift of the lead car, as opposed to being judged on its own merit. Other variations of the tansou/tsuiso and the tansou only method is the multi car group judging, seen in the Drift Tengoku videos where the four car team is judged in groups. [edit] Cars Drifting Toyota AE86 Usually, drift cars are light to moderate weight, rear-wheel-drive coupes and sedans. In Japan and worldwide, the most common drift machines are the Nissan Silvia/180SX/200SX, Toyota AE86, Mazda RX-7, Nissan A31 Cefiro, Nissan C33 Laurel, Nissan Skyline (RWD versions), Nissan Z-car, Toyota Altezza, Toyota Chaser, Toyota Mark II, Toyota MZ20 Soarer, Honda S2000, Toyota Supra (MKIV), Ford Mustang and Mazda Miata. US drift competitions the same cars, plus Chrysler LLC's Dodge Charger, General Motors' F-Body cars from 1967 until 2002, Pontiac Solstice, Holden Commodore, and Holden Monaro . Drifters in other countries often use local favorites, such as the early Ford Escort (UK and Ireland), BMW 3 Series (other parts of Europe), Porsche, early Opel cars, the later Russian market Lada (Hungary) or Volvo 700 series (Scandinavia), modified Proton cars (Malaysia) and the Holden Commodore in Australia. As an example, the top 15 cars in the 2003 D1GP,[5] top 10 in the 2004 D1GP,[6] and top 10 in the 2005 D1GP[7] were: Nissan Silvia S15 drifting CarModel200320042005Nissan SilviaS156 cars5 cars3 carsToyota Levin/TruenoAE863 cars3 cars2 carsMazda RX-7FD3S2 cars1 car2 carsNissan SkylineER341 car1 car1 carNissan SilviaS132 carsToyota ChaserJZX1001 carSubaru ImprezaGD (RWD)1 carToyota AltezzaSXE101 car The Top cars in the 2006 Formula D Championship: DriftLive (English). DriverMakeModelSamuel HübinetteDodgeCharger SRT-8Rhys MillenPontiacGTOTanner FoustNissan350ZVaughn Gittin, Jr.FordMustangDaijiro YoshiharaNissan240SXHiro SumidaLexusIS350Casper CanulNissan240SXKen GushiFordMustangChris ForsbergNissan350Z Like the D1GP the ... read more »
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